oil_on_glass
12-31-2006, 09:46 PM
does anyone here know what the ctrl_fresnel shader attributes represent -from an artist's/TD's perspective? Here are my inquiries:
Statevector: I assume this is the normalized vector of choice(default being the dot product between the camera and surface normal ie "facing ratio")
IOR: Index of refraction. does this work with the "complex IOR" of metals such as aluminum? My data states that aluminum has an IOR of 1.44 but when I plug this number in, the result doesnt look like what I think it should. this needs more clarifaction in my opinion
Ksmooth: I have no idea what this means or how it relates to other variables. Can someone explain what this does? Does it relate to BRDF/BSDF/Fresnal Reflectance in some fashion?
thanks for any answers/clarifications!
Statevector: I assume this is the normalized vector of choice(default being the dot product between the camera and surface normal ie "facing ratio")
IOR: Index of refraction. does this work with the "complex IOR" of metals such as aluminum? My data states that aluminum has an IOR of 1.44 but when I plug this number in, the result doesnt look like what I think it should. this needs more clarifaction in my opinion
Ksmooth: I have no idea what this means or how it relates to other variables. Can someone explain what this does? Does it relate to BRDF/BSDF/Fresnal Reflectance in some fashion?
thanks for any answers/clarifications!