View Full Version : physical sss
dryad
11-19-2008, 01:40 AM
hello:) i have a question! a big one i think.
how does physical sss works? i cant understand anything...i have see marvelous renders with physical sss over the net but i cant understand how it works. please any help will be apreciated.
thanks in advance.
peengoh
11-19-2008, 08:08 AM
well, i'm not sure if MYMR has this tutorials, but you can check em out here (http://www.lamrug.org/resources/doc/sss-physical-tutorial.pdf), and dont forget to download the resources (http://www.lamrug.org/resources/doc/sss-physical-tutorial-files.zip).
hope it helps, cheers.
mymental
11-20-2008, 09:25 PM
and one more Subsurface Scattering 101 (http://www.mymentalray.com/index.php?option=com_content&view=article&id=72:passthrough-bump-map&catid=43:shaders&Itemid=55)
Enjoy after u read those two u will know everything u need to know. :D
Ethan_Janssens
11-21-2008, 04:43 AM
i'm on the lookout for a list with SSS-properties to simply duplicate materials, does anyhow have a link on this?
--> I found milk-properties about a year ago (and lost 'em again) and they went alike:
-0,024- -0,0015- -0,0024- (not accurate)
since these numbers are hary hard to find / track, it's like searching for a needle in a haystack if I for example wanted to create thea or whatever
same goes for BRDF-values... IOR is easy, alreayd found those...
Anyone for SSS ?
greets
dryad
11-23-2008, 10:46 PM
thank you very much:) it really hellped me a lot. :)
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