View Full Version : mies van der rohe barcelona pavilion
christoph
11-06-2008, 08:49 AM
hi all,
i just finished this serie of renderings, hope you like them....
http://www.abload.de/img/exterior_frontal3omd.jpg (http://www.abload.de/image.php?img=exterior_frontal3omd.jpg)
http://www.abload.de/img/exterior_hintenoj6q.jpg (http://www.abload.de/image.php?img=exterior_hintenoj6q.jpg)
http://www.abload.de/img/exterior_mainizwl.jpg (http://www.abload.de/image.php?img=exterior_mainizwl.jpg)
http://www.abload.de/img/exterior_nightbp6b.jpg (http://www.abload.de/image.php?img=exterior_nightbp6b.jpg)
christoph
11-06-2008, 08:51 AM
and the last three...
http://www.abload.de/img/interior_1er85.jpg (http://www.abload.de/image.php?img=interior_1er85.jpg)
http://www.abload.de/img/interior_3zw45.jpg (http://www.abload.de/image.php?img=interior_3zw45.jpg)
http://www.abload.de/img/interior_4rlte.jpg (http://www.abload.de/image.php?img=interior_4rlte.jpg)
mymental
11-06-2008, 01:34 PM
very impressive stuff i really enjoy the black one with the back light.
mrAlex
11-06-2008, 01:38 PM
Hey Christoph,
Very nice renders. sweet. I like your interior renders the most, nice materials, but I like your ceilings the most. They seem natural, realistic like even ;-)
With your interior views the lighting is exactly right very good job. If you ever want to share your lighting specs I'm willing to listen....
With the exterior views I get the feeling that the lighting is just a little off (compared to the picture background).
Two thumbs up. inspiring stuff.
So much to learn, so little time....
Shimrod
11-07-2008, 03:15 AM
Great renders, and +1 for the one with the back light and the water... :eek: simply awesome ! :cool:
Your pictures are very clean, not a lot to criticize. :)
Ok, I found some little things : the stones in the pool seem a bit flat and some 2d background elements like the tower and some trees (on the same picture) have a small white outline.
Pfiouu, it wasn't easy to find defaults. :D
;D
christoph
11-07-2008, 12:19 PM
thx :)
@mrAlex: theres nothing special with the indoor lighting settings, daylight system, portal lights, photographic exposure, lwf, fg+gi.
fg at 1,100,30, gi at 200000 photons per light. then i only had to tweak the ev and tonemapping values.
for the outdoor scenes i did my best with the material i had at hand...its possible the lighting doesnt match exactly for sure though.
i used parts of the production shaders, but didnt have an environment map for the chromeball...
@Shimrod: the poolstones are hires mapped diffuse/normal bump...i didnt want to go the displace way or even model them. the small white outline you mention are on the actual photo as well...
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