View Full Version : Color Correct Equivalent
antimatter
12-19-2006, 12:04 PM
Is there an equivalent function to the Color Correct plugin (provided by Blur, programmed by one of Brazil's developers)?
It allows you to adjust the RGB/HSL/HSV/Gamma for a texture map directly through the Max mat editor, without having to go through photoshop etc to resave the map as a variant.
Very Handy little controller, and it's not compatible at all with MR. Any ideas? Our studio is transitioning from Brazil to MR 3.5 with Max 9, and we have a lot of Color Correct materials in our various mat libraries saved out.
hot chip
12-19-2006, 01:07 PM
this is a problem when you use external pluginīs and not only mr-shaders. You can take the output-map from Max and this have color-Channels for manipulate. I never use the "color correct" plugin. Second you can use the "color mix" shader for correct your hole material or simple map. The last idea is, you search here in the Shader 2.0 library for a color correct shader.
mfg
hot chip
F3LIC3
12-20-2006, 12:17 PM
You also can adjust the gamma, when you open a bitmap file.
Or you can adjust it globally at "Customize --> Preferences --> Gamma and LUT".
hot chip
01-03-2007, 05:39 AM
Hi,
you can use the ctrl_colors shaders, this is much better as the standart color correction plugin for Max.
Download Shader here: http://yashu.go.ro/
Download my MI-File for Max here: http://www.infinity-vision.de/service/crtl_colors_ma9_mi.rar
it is work on older Max Version !!!
maxplugins
01-04-2007, 03:05 AM
Use this include:
http://www.maxplugins.de/mr_files/ctrl_includes_max.zip
The one above has a few mistakes in it, and won't work properly.
Dave
www.maxplugins.de
hot chip
01-04-2007, 11:52 AM
oh thanks,
for your MI-File and thats works correct.:) and i donīt need write another mi-file, because i can dowload the mi-file for the most shaders from your site.
Thanks for this work !!
antimatter
01-12-2007, 02:12 PM
Thanks for the info... I'll give those a try.
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