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View Full Version : Photo Studio Pro releasd for download!


hot chip
08-17-2008, 01:01 AM
Hi guys,

i am so happy, that i finish and can present you the fastes exposure Tool on the market: Photo Studio Pro.

Homepage: http://www.infinity-vision.de/PhotoStudio

http://www.infinity-vision.de/service/pp_titel.JPG

Features:
- new Datamanagement for different exposures
- work with L-Pass Manager from www.lukashi.com
- rotoscope functions
- photographical exposure
- Av/Tv Mode
- fast preview
- real Depth of Field with include Bokeh-Maps
- distortion
- real Motionblur
- Glow Effects
- save exposure in a Library
- use VrayCamera
- work with the new Reval Workflow

all Pictures are Beauty-Rendering without Postproduction!
http://forum.german-mentalray-wiki.info/userpix/5_photo_studio_all_4.jpg

if you are interessting for mental ray Installations or Workshopīs, please send a E-Mail to t.hartmann@infinity-vision.de

have fun!

mfg
hot chip

mymental
08-17-2008, 10:14 PM
Wow congratulation this looks great the 3dmax community should be happy to have you :D

hot chip
08-20-2008, 08:35 AM
thanks for your comment,

Hi Guys,

it give a update V1.02. Some Bugs fixed and a new Preview-GUI. You donīt need any more save or load the openexr-preview. At now you must only activate the Mode and klick the render button.

http://forum.german-mentalray-wiki.info/userpix/5_pro_preview_eng_2.png


mfg
hot chip

hot chip
08-21-2008, 02:52 AM
Hi Guys,

it give a new Upadte V1.03. I have optimize the GUI for better handling.

Button from left: load Dataset, create Dataset, remove Dataset, Preview Mode disable, create Preview, use Preview.

http://forum.german-mentalray-wiki.info/userpix/5_photostudio_v2_1.jpg


mfg
hot chip

hot chip
09-03-2008, 08:51 AM
Hi Guys,

It give a new Update V1.09. I have integrate the Night Shader from Lume . This Shader simulate the human eye at night (not for Photostil). The human eye decrase the the satuation of colors. The Moonlight have the effect that red colors are change to pink. This Shader works not in the Unit-Mode and is not a Post-Effect.

http://forum.german-mentalray-wiki.info/userpix/5_night_lume_parameter_1.jpg

http://forum.german-mentalray-wiki.info/userpix/5_night_filter_800_1.jpg


check out the Tutorials Updates:

Beginner: http://www.infinity-vision.de/PhotoStudio/eng/tutorial.htm
Rotosope: http://www.infinity-vision.de/PhotoStudio/eng/tutorial_rotoscope.htm
Av/Tv Mode: http://www.infinity-vision.de/PhotoStudio/eng/tutorial_av_tv.htm

have fun


mfg
hot chip

nisus
09-03-2008, 01:48 PM
Hi Hotchip,

Seems like you've made the most marvellest (and fastest) tool out there. Very nice and extremely interesting. Congratulations.

I do have a few questions:

How does Photostudio works in a network environment?
Do all slaves need an installed version? Does every slave needs a seperate license?

In our workflow, all scripts are stored on a single networkdrive. We have no scripts on seperate workstations. All scripts are executed through a fixed path, so we only have to make all presets ONCE. This way we never have to distribute any settings ānd everybody automatically uses the latests setups (without even knowing that there has been an update).
Can photostudio be accesed in the same 'network environment idea' too?

rgds,

tnx

hot chip
09-03-2008, 03:35 PM
Hi nisus,

The Photo Studio Script save all Values in bo_photostudio.mi (Phenomenon). This Phenomenon must you copy to all Computers in your Network, or in the Network Mental ray Shader Path, not more. You need no licensekeys for all installations. The best Handling have you, when you use Photo Studio Pro in combination with LPM Pro. The Photo Studio Pro Paket have include a special Script for install the GUI in LPM Pro. Then is Photo Studio Pro 100% integrate in L-Pass Manager.

mfg
hot chip

nisus
09-03-2008, 03:39 PM
Hi Hotchip,

Tnx for the info. What is the LPM Pro exactly? Do you got a link? (Googling gave some strange results...)

rgds,

nisus

hot chip
09-03-2008, 03:42 PM
Hi Nisus,

LPM Pro is the new Commercial Version from L-Pass Manager. The developer is Lukas Lepicovsky. I use this Script all the time.

Look here: http://www.lukashi.com/LPM.php

mfg
hot chip

nisus
09-03-2008, 03:53 PM
Very impressive stuff. Will check it out more soon. Tnx for the tip!

rgds,

nisus

nisus
09-04-2008, 09:16 AM
Hi Hotchip,

I see the photostudio has a setup for rotoscoping. Do you think I could use this to do 'composites' of buildings into background photographs in 32bit?
At this moment I'm having a killer time trying to get Zaps productionshaders to work in a 32bit environment. Most of the time the things simply blow out, or I need levels of 9999 etc. And just an 'easy' way doesn't seem to
Basicly I want a similair workflow for full 3d images and composite images so that I don't need to redo lighting nor materials... So do you think this is possible in Photostudio?

rgds,

nisus

hot chip
09-04-2008, 03:37 PM
Hi nisus,

it is no problem, when you have the meta data (Chipsize, Iso, Shutter ...) from the real picture. Photo Studio adjust the Exposure, DoF, Motionblur, Camera and 3dsmax System, but not your Environment. In the Tutorial "physical correct rotoscope", on my webside, i use certanly the production Shader in combination with Photo Studio. The main Problem was , that the real Picture was double Exposure and i had not the correct Brightness. Photo Studio calculate now the Av/Tv Constant. This Value is a inverse Multiplier of the Exposure and you must set it for the Output Value from the real Picture. Now you have the correct Brightness for Environment-Eye, -Reflection and -FG. Photo Studio can set the correct Camera Lens for find right Cameraposition, but i think it is better when you use a Camera Tracker.

mfg
hot chip

nisus
09-04-2008, 03:43 PM
Hi Hotchip,

Tnx for your reply and explanation. What a coincidence because today I had to do so many camera composites. I rendered those in 32bit and got so many problems that I won't use 32bit on exteriors anymore, although it would be 'handier' I guess. Probably (most likely) your tool can do the job. I'll look into it when we got more composite images in production. Next week however I'm on animation ,-) But soon enough we have composites again. Our photographer has been out quite a bit recently, also making HDRI-backgrounds.

Can I use your tool with a composed HDRI as background instead of a regular photograph?

rgds,

nisus

hot chip
09-05-2008, 01:00 AM
shure, but set the Gamma correction from the HDRI to 1.

MasterZap
09-05-2008, 03:41 AM
Hotchip - I hate to say this but I think you are fundamentally misusing the term "Rotoscope" here. To Rotoscope is the act to trace the outline of something (quite often frame by frame), generally for the purpouse of compositing some effect, quite often to be able to put thing "behind" things in plates where no greenscreen or other tool was used.

The word "Rotoscope" comes from the name of an actual mechanical device which was used to trace out frames one by one, to make animated films based on real life reference footage.

http://en.wikipedia.org/wiki/Rotoscoping

/Z

MasterZap
09-05-2008, 03:54 AM
At this moment I'm having a killer time trying to get Zaps productionshaders to work in a 32bit environment. Most of the time the things simply blow out, or I need levels of 9999 etc. And just an 'easy' way doesn't seem to

All you really need to do, is to set your "physical scale" to align the "physics" of your scene well with the traditional "black-to-white" range of 0-1. Then you should be fine, pretty much.

/Z

nisus
09-05-2008, 03:56 AM
Hi Zap,

Not sure if you addressed this to Hotchip or me.

As far as I see I'm actually NOT misunderstanding here. I'm just 'combining' these techniques (called rotoscope by hotchip) to get a better composition over a background plate. I'm basicly trying to think out loud whether in those 'rotoscoping workflow' would be something that I can transverse to compositing. It is afterall also about 'merging with correct lighting'.

In my research I've not been able to use the production shaders combined with the mr exposure control. The plates blow out (or not), the FG gets very light artifacts, the matte material (sometimes) boosts too much light etc.
For now I just render on a black background (described as the matte/shadow/reflection (mi) material composite worflow in the manual) but without any matte shadow, because with the mr exp control things just freak.
Hard to explain, because I'm still studying (a very little somewhere in between killer production deadlines)
Anyway, I'm still looking for a solution to have the same materials and light setups for both full 3d images and image composites. I'm not done with my research yet (still want to try the same stuff with full HDRI too).

If anyone has a nice workflow or tutorial about these composites, I'd be most interesting in seeing it. Or if someone wants to make a tutorial like this, I'd like to share my findings (but ony if the tutorials actually gets online of course).

rgds,

nisus

nisus
09-05-2008, 04:06 AM
All you really need to do, is to set your "physical scale" to align the "physics" of your scene well with the traditional "black-to-white" range of 0-1. Then you should be fine, pretty much.

Do you mean going to 'unitless' physical scale at a value of about 80-90K?

rgds,

nisus

MasterZap
09-05-2008, 04:12 AM
Hi Zap,

Not sure if you addressed this to Hotchip or me.


Oh, it was adressed to Hotchip actually. I've editied it to make that clear. (Three cheers for revisionism ;) )


In my research I've not been able to use the production shaders combined with the mr exposure control. The plates blow out (or not), the FG gets very light artifacts, the matte material (sometimes) boosts too much light etc.


Again, physical scale fixes this. The production shaders gets a bit confused with ranges outside "black to white", so you need to bring the physical lighting into this range for it to work properly.

Do you mean going to 'unitless' physical scale at a value of about 80-90K?


Exactly.

/Z

nisus
09-05-2008, 04:16 AM
Quote:
Originally Posted by nisus
Do you mean going to 'unitless' physical scale at a value of about 80-90K?

Exactly.

Tnx Zap! Another issue cleaned up**. Always good to get information straight from the source ,-)

rgds,

nisus


**For those thinking we only got issues using mr... this is not true! We can produce a lot at high speed and good quality. The only 'issues' exist in the initial research. Once solved it's piped into a workflow and for us mr has been really good at this ,-)

hot chip
09-05-2008, 05:49 AM
Hi Masterzap,

In Germany we understand about rotoscope, that i can combine 3D-Object with real Backgrounds, not more, but i am learning and i think my workflow works with stills and animation. Can you wrote a shader mia_not_exposure (mi), then can i use it for my environment maps and i donīt need the Av/Tv Constant.

mfg
hot chip

MasterZap
09-05-2008, 06:42 AM
Hi Masterzap,

In Germany we understand about rotoscope, that i can combine 3D-Object with real Backgrounds, not more,

Well, that is not a correct english language use of the word "Rotoscope". Rotoscoping is a (at least partially) manual process of tracing an outline of something to be able to composite CG objects often behind real world objects. It is NOT the act of doing the compositing.

I really think you should use a different word. Your usage makes no sense.

but i am learning and i think my workflow works with stills and animation.

This isn't relevant to the word usage; if you are not performing any form of tracing of the contours of a real world object (or tracking positions of something in a real world frame), it's not "rotoscoping".

I think "compositing" would be a much better word choice here.

Can you wrote a shader mia_not_exposure (mi), then can i use it for my environment maps and i donīt need the Av/Tv Constant.

You mean you want an "inverse exposure" function?

/Z

hot chip
09-05-2008, 07:58 AM
ah ok,

you mean rotoscope is only camera traking and yes a inverser exposure Shader from the mia_exposure_photogpraphic and all there values. Ah and a mia_exposure_photogtraphic shader thats work in renderelements.

nisus
09-05-2008, 11:07 AM
Hi Zap,

I did some testing on your trick. Works smooth as... a very very very smooth thingy... so tnx a million! ,-)
Maybe suggest to add that to the manual in the next release.

rgds,

nisus

Spacelord
09-06-2008, 05:59 PM
ah ok,

you mean rotoscope is only camera traking and yes a inverser exposure Shader from the mia_exposure_photogpraphic and all there values. Ah and a mia_exposure_photogtraphic shader thats work in renderelements.

Rotoscoping is the art tracing an outline with Bezier curves to create a matte.
Heres a tut
http://www.blog.z-effects.com/2008/07/06/roto-the-tutorial/
So its not rendering a separate element like photostudio uses it.

cheers

hot chip
09-07-2008, 01:18 AM
Hi

for me is rotoscope and all other germans: find the right Cameraposition and Cameralens for combine 3d-Object in a real Picture (Stil or movie). For some words we have a different declaration. When i find the correct Cameraposition without Bezier-Curve, it is for me the same. For stils i use my workflow 100% and for animation i use a cameratracker. And "physical correct Rotoscope" is it, because i have the correct Camera-Lens, Camera-Exposure and Av/Tv Constant for the correct Reflection and Environment Maps. What you can do is rotoscope without Combustion, Nuke or what ever. I am a artist not a progammer and i think, it is a shame, that i must wrote Software for better Handling mental ray in 3dsmax. Only writing a Shader is not enough Masterzap, we want more or we wrote it self. What i do is a new way and i say what is the name of my new Workflow, because i am the Researchers.

But i am looking for a Compromise.

mfg
hot chip

hot chip
09-21-2008, 06:30 AM
Hey Guys,

I have found some little Bugs and fixed. The new Update ist PS Pro 1.4.

Fixed:
- select Dataset-Camera Button donīt craches is not a camera in the scene.
- Pixel Aspect and Image Aspect would be correct calculate when the Pixel Aspect Value is <>1.
- GUI- is update, for example have the actual Rendermode (disable, Create, Use) a orange vignette. Some Button have alpha chanal, for using your customize GUI-Color.

I present the new feature and Workflows about Version 1.4 on the greet & meet in Berlin at 10.10.2008 (www.lichtblick4d.com)

http://www.infinity-vision.de/service/photo_studio_pro_eng_v14.png

mfg
hot chip

hot chip
10-23-2008, 01:31 AM
Hi Guys,

it gives a new Version 1.7. In this Verison i have include the function "Enable OpenEXR Output", because when i render for jpg or tga is the Gamma Output 1.8 or 2.2. But when i render for HDRI or OpenEXR i use Gamma Output 1.0. This do this function automaticly.

http://forum.german-mentalray-wiki.info/userpix/5_Untitled1_3.gif

mfg
hot chip

fco3d
10-28-2008, 11:15 AM
I have a question, in max 2009, when I do render passes using max photo exposure, max automatically skip the photo exposure so you can work your images in 32 environment. (they show over bright)
now when I use photo studio exposure the passes a affected by the exposure(no problem with that) so they do not show over bright.
my question is they still HDRI?? or they already lose some information??

hot chip
11-27-2008, 12:32 AM
Hi Guys,

Photo Studio Final for free, can you now download from my Webside, you donīt need to registered on the german mental ray forum. It gives to many problems for not german speaker to registered on the GMRF.

http://www.infinity-vision.de/PhotoStudio/eng/index.html

mfg
hot chip

Spacelord
11-27-2008, 03:33 AM
Very cool of you Thorsten !!
I found photo studio doesn't work with camera clipping plans.
Does it turn scanline off or something ?

cheers

hot chip
11-27-2008, 07:46 AM
Hi Spacelord,

that is strange, you are right and i donīt now why. I hope i can fixed.

Spacelord
11-27-2008, 02:42 PM
So this Final photo studio version is the version thats already been for free ?
I thought it was the pro version oh well.

cheers

hot chip
11-28-2008, 12:03 AM
hi spaceord,

i donīt no why my phenomenon not work with camera clipping, it is the same for Final or Pro version.

Shimrod
12-01-2008, 05:07 AM
If it can help, I wrote a few days ago a quick tutorial explaining how to use the main functions of Photostudio Final (the free version).
This tutorial is aimed to newbies, so it won't help a lot of you, but ... :)

Original version (in french) : http://www.mentalray.fr/index.php?option=com_content&task=view&id=31&Itemid=36

English version (automatically translated with Google Language Tool) : http://translate.google.com/translate?u=http%3A%2F%2Fwww.mentalray.fr%2Findex. php%3Foption%3Dcom_content%26task%3Dview%26id%3D31 %26Itemid%3D36&sl=fr&tl=en&hl=en&ie=UTF-8
This translation has some word mistakes, but it's mainly quite good. If you've got problems to understand some parts, please feel free to ask.


Thanks hot chip for your support, and for providing a direct link to download PhotostudioFinal. ;)
http://www.infinity-vision.de/PhotoStudio/eng/index.html

matthew999
12-01-2008, 09:38 AM
Rotoscoping is the art tracing an outline with Bezier curves to create a matte.
Heres a tut
http://www.blog.z-effects.com/2008/07/06/roto-the-tutorial/
So its not rendering a separate element like photostudio uses it.

cheers

agreed, when there is no green sceen some monkey has to cut each frame out manually thats what i understood too. all uk post houses use this term

Shimrod
02-04-2009, 06:41 AM
Hi hot chip,

I report here a small bug with the free version of Photostudio.

I made several renderings using Backburner (no network, the purpose was to render several pictures of the same scene one after one).
Each render is from a different camera, using a different setting of exposure. So before each render, it loads a new BO_Photostudio shader in the lens slot, these shaders being stored in a matlib.

To save my different settings, I use this small script found on GMRF : http://forum.german-mentalray-wiki.info/viewtopic.php?p=10738#10738
(oups, no more available I see but I can provide it if needed)
Maybe that's the point.


So, the problem : for one of the camera, I didn't get final the render but a preview stored in a exr, even if Photostudio was already set on "Disable". I don't remember how I saved the shader, but I guess I was in Use Mode with an exr loaded in the slot. (the field is empty, but when I click on "r", the path of the exr appears).

So would it be possible to save the settings with the mode automatically set on "Disable", to avoid this problem ? :)
It's not really important, but it's a bit annoying because I have to clear the field, reselect the Disable mode and restart the render.

Thanks for reading. ;)

hot chip
03-11-2009, 07:16 AM
Hi Leutz/Guys,

it gives a new Version 1.93....


new Features:

- jump to Frame: At now is the framenumber saved in the Dataset. When you load it, jump 3dsmax to the frame. That is helpful for different times on a Daylightsimulations.

- lock Radius of Confusion: you can lock the Radius of Confusion independently of physical correctness.

- lock Shutter Duration: you can lock the Shutter Duration independently of physical correctness.

http://www.infinity-vision.de/service/photo_studio_pro_eng_v19.png

have fun !

mfg
hot chip

hot chip
09-26-2009, 12:15 AM
Hi Guys,

Photo Studio Final + Photo Studio Pro work now at Vista and Windows 7.

have fun!

mfg
hot chip

Spacelord
10-21-2009, 06:03 PM
Hi Hotchip,
Does photostudio support Backburner ? I turn network rendering on in 3dsmaxs render globals and it doesn't get sent, it renders like its turned off.
I'm using Photostudios V3+

hot chip
10-21-2009, 11:19 PM
Hi Spacelord,

it must work, what is the error message?

Spacelord
10-22-2009, 07:03 PM
Hi Hotchip, theres not error message 3dsmax just continues rendering normally. The job just doesn't get sent.

I'll try a different file and see what happens.

hot chip
10-23-2009, 12:40 AM
Hi Spacelord,

important is, that all MI-Files is on all computers installed.

Annagyijjk
03-15-2011, 04:31 AM
It is so beautiful, I really like,

yanfengg
05-22-2011, 09:01 PM
I have a try.