randrews
08-06-2008, 08:46 AM
Hey guys and girls.
In maya 7 it was possible to create a point light and under the MR attribs set it to area then pipe the AO texture through it so you had scene global AO. This is rather useful if you want to use AO on the dgs or env AO (with bent normals if ya like) on the architectual material (rather than the inbuit one) as these don't have an ambient arttrib.
However in 8.5 MR supports maya's area lights so the old MR area light bit has gone which has kinda made this method defunct. Anybody got a work around at all?
Cheers
Rob
In maya 7 it was possible to create a point light and under the MR attribs set it to area then pipe the AO texture through it so you had scene global AO. This is rather useful if you want to use AO on the dgs or env AO (with bent normals if ya like) on the architectual material (rather than the inbuit one) as these don't have an ambient arttrib.
However in 8.5 MR supports maya's area lights so the old MR area light bit has gone which has kinda made this method defunct. Anybody got a work around at all?
Cheers
Rob