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View Full Version : Brute force made easy by Jeff patton


tong
04-27-2008, 09:03 AM
Hi there guys,

I've found something with Jeff Patton's blog which is very informative for us mr users.

Here's the link (http://jeffpatton.cgsociety.org/blog/)

mymental
04-27-2008, 11:53 AM
Thanks, I believe this thread should go under Rendering for 3d Studio Max. I will be moving it there

tong
04-28-2008, 10:33 AM
I'm sorry for posting this in a wrong section before:o

any thank you so much

Shimrod
05-06-2008, 09:14 AM
It's the time for the dumb guy's question : what is the purpose of the brute force mode ? :confused:


;)

tong
05-10-2008, 01:45 AM
It's the time for the dumb guy's question : what is the purpose of the brute force mode ? :confused:


;)

if you want to render directly without fg computation process this is another way to have high fg depends on your fg rays settings and sampling, but it slower than the usual presets

tong
05-11-2008, 08:10 AM
and one thing and i believe that you will be able to have much more precise fg :D

Shimrod
05-11-2008, 03:14 PM
Thanks for your reply. ;)

Ethan_Janssens
08-25-2008, 06:01 AM
why would one want to use "overkill" settings? I thought it was the goal to start low and work ur way up in order to get the best "-lowlike" settings that give you a good result?