- Shader Writing Forum now open
- how to start?
- DT3D_Hair W-I-P
- module based shader
- need help! menue writing for phenomenons
- Maya Particle shader, howto?
- mi public shader sources updated
- accessing vertex colors from Maya
- how can i use DEV C++
- Arrays in Shaders
- New Shading Writing Tutorial
- mi_trace_probe and querying Opacity
- Compiling mental ray shaders
- Pixero MR shaders with source code
- MIA Shader Source code
- My First Mental ray shader... lil help please!
- Light Shader Writing Problems
- mi_trace_<what>?
- Bad mi_api_framebuffer utilisation?
- Linking compiled shader under MacOS X
- Lens shader recalculation in IPR
- miColor array sampling multiple normal maps
- mental ray noise functions
- Geoshader, many instances, and bsp2
- volume shader transform problem
- Volume Shader intersections problem
- interfaces not working on a phenomenon
- Glossy reflections defined by IOR?
- Why does my 3dsMax gui not work?
- UV rotation through adjacent pixels?
- Photon emittimg material
- Bump Map
- about "Occlusion Interval Maps "