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  1. Shader Writing Forum now open
  2. how to start?
  3. DT3D_Hair W-I-P
  4. module based shader
  5. need help! menue writing for phenomenons
  6. Maya Particle shader, howto?
  7. mi public shader sources updated
  8. accessing vertex colors from Maya
  9. how can i use DEV C++
  10. Arrays in Shaders
  11. New Shading Writing Tutorial
  12. mi_trace_probe and querying Opacity
  13. Compiling mental ray shaders
  14. Pixero MR shaders with source code
  15. MIA Shader Source code
  16. My First Mental ray shader... lil help please!
  17. Light Shader Writing Problems
  18. mi_trace_<what>?
  19. Bad mi_api_framebuffer utilisation?
  20. Linking compiled shader under MacOS X
  21. Lens shader recalculation in IPR
  22. miColor array sampling multiple normal maps
  23. mental ray noise functions
  24. Geoshader, many instances, and bsp2
  25. volume shader transform problem
  26. Volume Shader intersections problem
  27. interfaces not working on a phenomenon
  28. Glossy reflections defined by IOR?
  29. Why does my 3dsMax gui not work?
  30. UV rotation through adjacent pixels?
  31. Photon emittimg material
  32. Bump Map
  33. about "Occlusion Interval Maps "