View Full Version : Rendering
- Depth of Field
- object light
- Final Gather size
- Clouds in MR !?
- AO set to environment.
- Maximum Image
- Ao in the Render Texture
- a kind of shadow (comparation) 2 renders
- large renders produce black frames, Mental Ray
- Render To Texture
- mr..black spots
- Mental Ray Debugging Question to Experts (Memory HDRI FG Black Buckets)
- images appear almost like mosaic
- Shadows have jaggies using rateriser
- Rendering Animation in MR: FG every 10th frame
- Render Artifacts: Blue Squares
- MR & SP2: Task Timeout (600min)
- mr-tutorial for phycial correct atmosphere in a room
- Environment reflections
- Render stops at 99.99% - image not saved
- (max9) How to setup the Bitmap Pager and is it slave- or file-based?
- memory mapping
- Black patches in FG render
- SSS fast skin wiht MR physical sky
- Problem with MR primitive Hair.....
- logarithmic exp ctrl or mia_exposure_simple
- Matte Render Element
- Problem: Showing light on Matte/Shadow object
- how to make a clean render w/ mr max 9?
- Hair wierdness....
- shaveMRHairshadows?????
- Mental Ray 3.3 Distributed Bucket Rendering will not work
- Making a Final Gather pass
- Error on Distributed Bucket render
- Fading Objects: How to transfer the Visibility Track from max into MR? - Problem
- FG + HDRI flickers
- gi layering w/ max
- FG and Full animation Flicker
- Photo Flash Light 3dsmax9 MR
- fast rasterizer: how it works?
- Max Hair & Fur Problem
- Net render fur problem
- Soda studio render
- Car Paint Shader render elements problem!
- MR, multithreading, Core2Quad...
- Hello,
- Mouldy walls
- Alpha in Mentalray
- Can I render with a background image using Mental Ray?
- Arch+design material can`t excluded from ambient occlusion
- occlusion pass generator - Call for beta testers
- Bright but soft light
- Hello
- color Bleed+FG
- Character & Scene Rendering separately
- Mental Ray Bucket Rendering Crashes with Fatal Error
- Rendering tips needed
- AO with arch & design
- animating visibility in MR
- 1st timer...
- raysat maximum bucket?
- artifacts ?
- New WIP....
- problems with rendering performance on Dual Quad-core Xeons
- Preparing for final rendering....
- How to setup 'invisible' reflectors without transparancy issues?
- How to setup the material and properties of BillBoard Trees / Xtrees?
- How to use MR Motion Blur / Fast Rasterizer / AO together?
- FG-strategies for long animations with tons of moving objects
- WIP...looks blurry...is it just me
- OK, here are some WIP images....
- AO and Hair&Fur
- Almost Final...Please Comment...
- Whats happening here....????
- Network rendering with MR
- Ray Trace Error Message
- color bouncing...
- Setting Processor Affinity for DR Slaves
- DVD Final Output....
- Achieving a smooth rendered image with subtle shadows
- MR messages: FG ray returned NaN
- MR Error Messages
- Flickering in animation....
- Rendering Advice for a 5-minute Animation
- Rendering without matte lines
- Raytrace Acceleration
- Quad Cores and Max 2008
- Background image no exposure
- SSS Fast Flickering with network render
- Z buffer for DOF, how it works correct?
- Random groups of the "dead" pixels on render.
- Weird artifacting, reflections and shadows
- no blur on animate Texture
- Mental Ray SSS material
- sampling quality
- Some Quick WIP's
- convert .mi to open exr
- weird stuff with FG with a dual core CPU
- animation, leather material fast (interpolate) question
- Environment not rendering
- Exclude Background image from exposure
- 3ds max
- about freezing FG in 3ds max
- More Translation = Slower mr ?
- strange lines with mr_sun shadows
- Converting VRay shaders into Mentalray shaders
- "ghosts" in render elements
- Flicker Flicker Flicker
- gamma, batch render and net render
- HELP - Animation with FG+GI : color splotches problem & missing shadows
- small black squares
- mr PhotograpicExp + SSS not working
- Backburner V’s Distributed bucket rendering
- mia_material error? NaN prevention now enabled
- little bug with exposure...and workaround for it
- black bucket renders...
- mr Sky Portal Confusion...
- Geometry Multi-Passing MR
- render elements
- MR shader for HDR background image rendering
- p_MegaTK
- normal maps and mental ray in max
- shadow pass
- Dots in the image
- HELP: Hair rendering + Tips
- Problem with Exterior Lighting(Mental Ray)
- arch&design displacement
- tree test
- Background Image/Skylight
- Merge Final Gather maps ?
- Custom bakcgorund or none
- camera clipping
- Displacement rendering question
- Brute force made easy by Jeff patton
- Raytrace Accelration group Grid Vs BSP
- DR not working
- refraction with intersecting objects = NOISE
- couple of questions and problem re: render passes
- Patri Volume & MR exposure
- Bump Map problem with Mental Ray
- Un-"Visible to Camera" objects appearing in some cases
- Parti Volume & FG
- Feild rendering Problem
- Render Elements
- heavy bug in mental ray 3.6
- MR Proxy Crashes?
- Unknown Extra Render Pass
- Region Render
- Render output window mismatch. Help!!
- Random Black Bar On The Image
- BackBurner! Is it good enough?
- Final Gather Map Utility copy and render to texture
- mentalRay and render elements problem,help plz!!
- Partivolume problems
- Object opacity problem
- Issue with rendering times.
- Mentalray and heavy geometry??!!!
- Photo Studio Pro releasd for download!
- Washed out spots, my eternal pain.
- Render Elements: Z-Depth
- MR & Max2009: Timestamp (for 32bit floating point)
- Rendering Realistic eye
- MR and Distributed rendering
- MR cumbersome rendering times/errors
- Mr 3.6 Bug with Desplacement and Glare
- Anti_aliasing with Self Illumination
- Zap's Splitrender script and gamma/format output/etc...
- RCFG 0.12 error 541001: Shader max_base_BlinnIllumination tried to compute irradianc
- problem with sky portal and background,and mia exposure simple.
- help me with max9
- No Alpha for Reflection
- Render elements & exposure questions
- Render Elements
- Problem with Ambient Occlusion
- MR Flakes
- MR Displacement
- Exposure, HDRI, Gamma and compositing
- Reflection environment map
- Glass issue with MR
- Is this a memory thing?
- hair and fur not rendering
- Realistic human parts
- Restricting hair splay to certain axis
- Realistic Human project
- dark areas in render, need advice
- Split render problems
- Split render tool and rendering problems
- Skyportal visiblity question
- Scene States and Camera Lens Shader ?
- Distributed Render
- Help...Help....Render Mental Ray
- problems with the background
- problem with displacement
- daylight problem
- opinions please...
- Render Elements dont equal Beauty
- Nighttime rendering with daylight system
- Fast Rasterizer: problems
- MR openExr
- 3DsMax 9/09 satellite query
- Transparent shadows & Caustics
- Mental Ray Tutorials - AO, Rounded Corners, Production, Blur, Caustics.
- progrestion of 3d mental ray/vray leather sofa chair
- FG+ animation
- 3dsmax9&MR: How do I render a camera with clipping planes?
- URGENT HELP: Mental ray not playing nice...need a solution
- optimize 3dsmax for mental ray !!!
- fluttering problem
- How render correct and quick the passes???
- Z depth from mental ray aliased.from scanline crisp. why?
- Trouble with Splotches at Edges
- How can you optimise MR to Render animations in jpeg.
- customize background
- Question: Saving mr render settings
- Filter Settings for Rendering Animations
- Texture baking in MR
- FG Progressive Rendering
- MR satellite nodes -not enough CPU power
- problems with barch renders and paint fx (poly convert)
- skylight effect in Mental Ray
- White_Snowy_Artifacts Bug or not?
- Mental ray problem
- Flickers texture with blur 0,1
- Can't save the photonmap...
- mr card opacity bug???
- Flickering within AA-Brute Force - need to find a new path
- Help!
- Obtaining shadows with Global Illumination
- Sand on my max AO bake.
- render elements problems
- Shadows and Alpha
- MR Photons - I'm confused
- DBR with max 2010 64 bit
- Normal Bump Render Pass
- Max2009+MR: Black and White Artefacts
- hair and fur troubles
- hair and fur troubles
- Antialiasing
- going mental
- DBR on 2 computers fails after a while
- Problem with rendering elevations
- large white unwanted circles in render
- Problem with Matte/Shadow.
- scéne architecturale interior ???
- A&D artifacts problem rendering.
- render turns out strange HELp
- Mental Ray Warning message: Can anyone translate?
- rendering animation of A&D self illumination only results in first frame properties
- White dots problem
- Render Elements mr_exposure_control
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