View Full Version : Shaders
- Volumetric MR Shader?
- Which thing is the shaders?
- Presets vs. programming shaders.
- mentalray + this forum rocks
- mentalray cellshader
- matte shadow in 3dsmax8
- Normal mapping
- basis optimize Shader
- tooon shader?
- Shader Section v2.0
- Metallic WWII aircraft shader
- ctrl object lights shader for 3dsmax, how?
- Morpher material for Mental Ray
- Hair shader
- update bo_shader v1.3
- Milk.
- Car paint, light cards, and FG
- [max9] Mr Sss Fast Skin + Normal Bump Shader
- Shader for candle
- building some special metal material
- SSS Physical shader....
- ctrl_buffer
- Testrendering form my Volume-Shader
- Color Correct Equivalent
- muHair Shader for Max !!!
- Matte reflections + bump
- p_MegaTK shader and passes
- glimmer shader for max
- Environment ray type
- Mentalray SSS Skin Material Problem
- parallax mapping ?
- Snow Shader
- T2S_Illumination shader for max?
- A+D: Problem with Cutout & Environment
- MR shader compatibility
- Fast SSS for animation
- A+D: How to implement the Ideal Diffuse and Mirror templates in the Material Editor?
- Customized FG Presets in "mentalray_fg_presets.ini" don't show up in Max
- Warning !!! Bug in Max+Arch&Desgin
- arch/design preset errors?
- Matte Object like in Vray???
- fast glossy reflexion for Car Paint,
- Ambient occulsion shader that detects transparency
- fast sss skin visible for render elements
- Creating custom A&D templates
- ctrl_occlusion
- P_mega TK
- Fast interpolate Error Fixed !!!
- logarithmic exposure vs. mia exposure
- Shader boolean woth blend corners !!!
- mia_roundcorner for mixed materials ?
- using BIG Maps 12000x12000 in Max !!!
- mr shaders in maya compatibility with max
- problem with bump
- How can I get the effect like VrayEdgesTex using mr shader?
- fake SSS in max
- Needed Help for guidance in bump setting
- beam render element
- .map how in max ?
- mix8layer for max ?
- Specular Highlight - A&D Material
- Shader question - plastic bottle
- Mad Velvet doesn't work???
- ctrl_Colors as a Max plugin
- Muddy Water
- A&D Architectural material collection
- Master Zap's CD Rom shader
- Default Need to build shader for dirty flood in city
- Gold A&D
- lume + mrSky_mrSun
- max 9 displacement
- glossy leather vs. flat leather mat
- Glare or JS_glare in 3dsmax9
- Installing JL shaders
- Propeller Disk problem with Mental Ray
- A&D carpaint problem!
- JS Wood - placement matrix and texture space
- Problem with glasses
- Need some help please. :(
- Additional A&D materials
- parti volume shader on objects
- occlusion pass generator - Call for beta testers
- Glass and Ice ....
- ctrl-irradiance/rays shaders
- When to use these settings?
- lens stencil and clamp shaders
- mia_exposure and colour correction shaders
- CocaCola Shader
- How to exclude objects from the AO at A+Dmaterial level?
- Glass (physics_phen) problem
- Creating a lightbulb
- Material Challenge.... i have no clue...
- Discussion on GMRF about Passrendering !!
- Glow Lume, Masks, Etc
- Realistic curtain without retouch.
- The Production Shaders thread
- Mia_material_x?
- mia_Buffer_phen mr Renderpasses for 3dsMax
- big puzzel about MR skin shader, willing to dicuss with everyone
- new update my phenomenon list / free download
- sss fastskin/reflexion problem
- Fast interpolate BUG !?
- mental ray Material Presets v0.1
- ctrl light shader for max
- Architectural:self illuminator
- Foam Shader
- Glare shader
- mia_envblur
- Motion Vector Shader
- how can i make a realastic mentalRay fabric material ?
- landscape shader with bumpmap
- Double post in the shader upload
- TrueGlass for 3dsmax
- a & d roughness?
- Ocean shader - reducing aliasing
- ctrl_rays not using it correctly?
- White Artifacts with the mental ray Arch&Design Material
- What about Sintesys... And some other Stuff...
- sss physical material (Mental Ray) : 3dsmax 9 vs 3dsmax 2008
- mirror
- How to use the new matteshadow shader?
- p_megaTK
- take shadow
- Truglass install
- How to correct sizes
- Arch and Design shadow error issue
- Increase Bouncing/color bleed
- "is_miObject" or "geo shader"...
- Teflon and Olive Oil Material
- guinness beer
- mip_matteshadow
- Parti volume - recieve FG,Fotons
- mr equivilant to Vray's LightMtl
- Fast rasterizer - avoid rendering zero alpha?
- playhing around wood floor
- motion vectors export shader, with reelsmart mblur
- Carpaint plus, phenomenon attempt
- mr motion blur shader
- normal mapping
- Shadow motion blur
- mental ray connection rollout
- Clouds or Smoke.
- Dragon Ball Shader
- very late to the party - production shaders for max9
- condensation / water droplet shader
- using maps in the arch & design - BRDF
- mental ray sss shader problem with multi/sub-object material
- luma nexus mental ray shader
- oxidized copper
- Lume submerge shader not showing
- physical sss
- How can i attach my sig?
- MR Card Opacity,,,Long Render Times
- ray marcher in 3dsmax
- Object visibility grey scale shader
- Looking for a script to add the gamma/gain shader to an excisting scene
- Transluceny with attenuation ?
- misss fast skin and normal maps
- Quick glow/glare shader Q
- Seeking for Total explanation of Arch+Design
- leather material
- Opening materials downloaded from My Mental Ray in 3dsmax 9
- Fast sss flickering problem
- Nickel material
- FG flicker in animation
- Physical ocean and XToon shaders beta tests
- Light shader...
- Car paint shader
- Help creating fake skin shader
- Mentalray fast sss jagged!
- Ocean (arctic) scene
- Matte/Shadow/Reflection -> Mask/opacity reflection problems
- How to save render elements to single multichannel exr
- Arch+Design Presets stopped working....
- Problem rendering Reflection Occlusion
- Need Help in creating a beer material
- p_hairtk passes 3ds max
- Add notes to material
- ctrl_object Max 2010
- Multiple camera shaders Problem!
- parti_volume
- XSI Toon for 3dsmax
- Hair P_HairTK - Lighting/rendering ideas
- SSS Fast Render Shader trouble!!! Not work in max 2009
- phyically correct plexiglass illuminated
- SSS fast skin shader artifacts
- Glow without Glare and GI
- New Advanced Pro Materials !!!
- Fruit Still Life - Please Help
- Shader LENS_List - Photostudio V??? from HotChip + Distortion
- creating gold , silver and steel materials and rendering
- Mental ray material problem
- TrueGlass Shader?
- Arch: Environment Blur (where to assign?)
- A "filter" shader (for blurring maps)?
- animated ink going from nuthing into a self-chosen stain
- The mirror
- mia shaders or materials...
- SSS + Diss in Multisub problem
- Question relating mr - Volume Caustics
- problem with sss physical material at the 3dsmax2010
- Help with Rock shader ? (scene attached)
- sss- huge problem
- Update TH-Materials V2 released to download
- polycarbonate sheet (polygal)
- DSG material Glossiness
- P_hairTK shader lights options
- snow shader
- SSS Fast skin + Displacement
- A problem about car paint and texturing in mental ray?
- Mental Ray help Needed!
- Small Scratch - "Ghost Scratch" Shader - What and Where use?
- need a ice cream shader in max.. using mental ray render
- arch&design shader does not allow excluding from lighting?
- ambient occlusion looks hazy
- Shader Utilities Pro for 3dsmax2011 released
- "Disappeared" Mental Ray shaders in 3ds Max 2011
- A&D Materials and Reflectivity
- how to have glossy reflections like the ones from the Env. Blur shader
- not sure how to paint SSS maps.
- Directx Shader mental ray problems
- Caustic Water Particles Shading
- multiple normal bump maps and fast SSS skin problem
- No transparency
- ARch and Design material BRDF
- How would I make this material?
- genlatinus monster
- Multi Texture Shader
- p_shader render elements
- Fastinterpolation & Animation work
- New: RichPro at 3dsmax ( Dirt Plugin )
- Composite Bump Map error
- Shader Utilities at 3dsmax2012 is release!
- Different ways to make grass in mental ray using 3ds Max
- BRDF Help!!!
- New! BSDF Shader at 3dsmax2012
- Shader Blur for mixed AO - see schematic pic
- Is there an MR alternative to Warp Texture?
- Distance Texture Shader?
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