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  1. Volumetric MR Shader?
  2. Which thing is the shaders?
  3. Presets vs. programming shaders.
  4. mentalray + this forum rocks
  5. mentalray cellshader
  6. matte shadow in 3dsmax8
  7. Normal mapping
  8. basis optimize Shader
  9. tooon shader?
  10. Shader Section v2.0
  11. Metallic WWII aircraft shader
  12. ctrl object lights shader for 3dsmax, how?
  13. Morpher material for Mental Ray
  14. Hair shader
  15. update bo_shader v1.3
  16. Milk.
  17. Car paint, light cards, and FG
  18. [max9] Mr Sss Fast Skin + Normal Bump Shader
  19. Shader for candle
  20. building some special metal material
  21. SSS Physical shader....
  22. ctrl_buffer
  23. Testrendering form my Volume-Shader
  24. Color Correct Equivalent
  25. muHair Shader for Max !!!
  26. Matte reflections + bump
  27. p_MegaTK shader and passes
  28. glimmer shader for max
  29. Environment ray type
  30. Mentalray SSS Skin Material Problem
  31. parallax mapping ?
  32. Snow Shader
  33. T2S_Illumination shader for max?
  34. A+D: Problem with Cutout & Environment
  35. MR shader compatibility
  36. Fast SSS for animation
  37. A+D: How to implement the Ideal Diffuse and Mirror templates in the Material Editor?
  38. Customized FG Presets in "mentalray_fg_presets.ini" don't show up in Max
  39. Warning !!! Bug in Max+Arch&Desgin
  40. arch/design preset errors?
  41. Matte Object like in Vray???
  42. fast glossy reflexion for Car Paint,
  43. Ambient occulsion shader that detects transparency
  44. fast sss skin visible for render elements
  45. Creating custom A&D templates
  46. ctrl_occlusion
  47. P_mega TK
  48. Fast interpolate Error Fixed !!!
  49. logarithmic exposure vs. mia exposure
  50. Shader boolean woth blend corners !!!
  51. mia_roundcorner for mixed materials ?
  52. using BIG Maps 12000x12000 in Max !!!
  53. mr shaders in maya compatibility with max
  54. problem with bump
  55. How can I get the effect like VrayEdgesTex using mr shader?
  56. fake SSS in max
  57. Needed Help for guidance in bump setting
  58. beam render element
  59. .map how in max ?
  60. mix8layer for max ?
  61. Specular Highlight - A&D Material
  62. Shader question - plastic bottle
  63. Mad Velvet doesn't work???
  64. ctrl_Colors as a Max plugin
  65. Muddy Water
  66. A&D Architectural material collection
  67. Master Zap's CD Rom shader
  68. Default Need to build shader for dirty flood in city
  69. Gold A&D
  70. lume + mrSky_mrSun
  71. max 9 displacement
  72. glossy leather vs. flat leather mat
  73. Glare or JS_glare in 3dsmax9
  74. Installing JL shaders
  75. Propeller Disk problem with Mental Ray
  76. A&D carpaint problem!
  77. JS Wood - placement matrix and texture space
  78. Problem with glasses
  79. Need some help please. :(
  80. Additional A&D materials
  81. parti volume shader on objects
  82. occlusion pass generator - Call for beta testers
  83. Glass and Ice ....
  84. ctrl-irradiance/rays shaders
  85. When to use these settings?
  86. lens stencil and clamp shaders
  87. mia_exposure and colour correction shaders
  88. CocaCola Shader
  89. How to exclude objects from the AO at A+Dmaterial level?
  90. Glass (physics_phen) problem
  91. Creating a lightbulb
  92. Material Challenge.... i have no clue...
  93. Discussion on GMRF about Passrendering !!
  94. Glow Lume, Masks, Etc
  95. Realistic curtain without retouch.
  96. The Production Shaders thread
  97. Mia_material_x?
  98. mia_Buffer_phen mr Renderpasses for 3dsMax
  99. big puzzel about MR skin shader, willing to dicuss with everyone
  100. new update my phenomenon list / free download
  101. sss fastskin/reflexion problem
  102. Fast interpolate BUG !?
  103. mental ray Material Presets v0.1
  104. ctrl light shader for max
  105. Architectural:self illuminator
  106. Foam Shader
  107. Glare shader
  108. mia_envblur
  109. Motion Vector Shader
  110. how can i make a realastic mentalRay fabric material ?
  111. landscape shader with bumpmap
  112. Double post in the shader upload
  113. TrueGlass for 3dsmax
  114. a & d roughness?
  115. Ocean shader - reducing aliasing
  116. ctrl_rays not using it correctly?
  117. White Artifacts with the mental ray Arch&Design Material
  118. What about Sintesys... And some other Stuff...
  119. sss physical material (Mental Ray) : 3dsmax 9 vs 3dsmax 2008
  120. mirror
  121. How to use the new matteshadow shader?
  122. p_megaTK
  123. take shadow
  124. Truglass install
  125. How to correct sizes
  126. Arch and Design shadow error issue
  127. Increase Bouncing/color bleed
  128. "is_miObject" or "geo shader"...
  129. Teflon and Olive Oil Material
  130. guinness beer
  131. mip_matteshadow
  132. Parti volume - recieve FG,Fotons
  133. mr equivilant to Vray's LightMtl
  134. Fast rasterizer - avoid rendering zero alpha?
  135. playhing around wood floor
  136. motion vectors export shader, with reelsmart mblur
  137. Carpaint plus, phenomenon attempt
  138. mr motion blur shader
  139. normal mapping
  140. Shadow motion blur
  141. mental ray connection rollout
  142. Clouds or Smoke.
  143. Dragon Ball Shader
  144. very late to the party - production shaders for max9
  145. condensation / water droplet shader
  146. using maps in the arch & design - BRDF
  147. mental ray sss shader problem with multi/sub-object material
  148. luma nexus mental ray shader
  149. oxidized copper
  150. Lume submerge shader not showing
  151. physical sss
  152. How can i attach my sig?
  153. MR Card Opacity,,,Long Render Times
  154. ray marcher in 3dsmax
  155. Object visibility grey scale shader
  156. Looking for a script to add the gamma/gain shader to an excisting scene
  157. Transluceny with attenuation ?
  158. misss fast skin and normal maps
  159. Quick glow/glare shader Q
  160. Seeking for Total explanation of Arch+Design
  161. leather material
  162. Opening materials downloaded from My Mental Ray in 3dsmax 9
  163. Fast sss flickering problem
  164. Nickel material
  165. FG flicker in animation
  166. Physical ocean and XToon shaders beta tests
  167. Light shader...
  168. Car paint shader
  169. Help creating fake skin shader
  170. Mentalray fast sss jagged!
  171. Ocean (arctic) scene
  172. Matte/Shadow/Reflection -> Mask/opacity reflection problems
  173. How to save render elements to single multichannel exr
  174. Arch+Design Presets stopped working....
  175. Problem rendering Reflection Occlusion
  176. Need Help in creating a beer material
  177. p_hairtk passes 3ds max
  178. Add notes to material
  179. ctrl_object Max 2010
  180. Multiple camera shaders Problem!
  181. parti_volume
  182. XSI Toon for 3dsmax
  183. Hair P_HairTK - Lighting/rendering ideas
  184. SSS Fast Render Shader trouble!!! Not work in max 2009
  185. phyically correct plexiglass illuminated
  186. SSS fast skin shader artifacts
  187. Glow without Glare and GI
  188. New Advanced Pro Materials !!!
  189. Fruit Still Life - Please Help
  190. Shader LENS_List - Photostudio V??? from HotChip + Distortion
  191. creating gold , silver and steel materials and rendering
  192. Mental ray material problem
  193. TrueGlass Shader?
  194. Arch: Environment Blur (where to assign?)
  195. A "filter" shader (for blurring maps)?
  196. animated ink going from nuthing into a self-chosen stain
  197. The mirror
  198. mia shaders or materials...
  199. SSS + Diss in Multisub problem
  200. Question relating mr - Volume Caustics
  201. problem with sss physical material at the 3dsmax2010
  202. Help with Rock shader ? (scene attached)
  203. sss- huge problem
  204. Update TH-Materials V2 released to download
  205. polycarbonate sheet (polygal)
  206. DSG material Glossiness
  207. P_hairTK shader lights options
  208. snow shader
  209. SSS Fast skin + Displacement
  210. A problem about car paint and texturing in mental ray?
  211. Mental Ray help Needed!
  212. Small Scratch - "Ghost Scratch" Shader - What and Where use?
  213. need a ice cream shader in max.. using mental ray render
  214. arch&design shader does not allow excluding from lighting?
  215. ambient occlusion looks hazy
  216. Shader Utilities Pro for 3dsmax2011 released
  217. "Disappeared" Mental Ray shaders in 3ds Max 2011
  218. A&D Materials and Reflectivity
  219. how to have glossy reflections like the ones from the Env. Blur shader
  220. not sure how to paint SSS maps.
  221. Directx Shader mental ray problems
  222. Caustic Water Particles Shading
  223. multiple normal bump maps and fast SSS skin problem
  224. No transparency
  225. ARch and Design material BRDF
  226. How would I make this material?
  227. genlatinus monster
  228. Multi Texture Shader
  229. p_shader render elements
  230. Fastinterpolation & Animation work
  231. New: RichPro at 3dsmax ( Dirt Plugin )
  232. Composite Bump Map error
  233. Shader Utilities at 3dsmax2012 is release!
  234. Different ways to make grass in mental ray using 3ds Max
  235. BRDF Help!!!
  236. New! BSDF Shader at 3dsmax2012
  237. Shader Blur for mixed AO - see schematic pic
  238. Is there an MR alternative to Warp Texture?
  239. Distance Texture Shader?