View Full Version : Open Discussion
- The future of Mental ray ?
- Rendering passes Mega_TK
- Mental Ray Daylight System
- Max 9, sun&sky, and "Fast Rasterizer (rapid scanline)" motion blur issue
- mental ray satellite
- Paid Job - Freelance 3DS Max/Lighting and mental ray – London
- No moblur of particle rotation?
- Sawtooth artifacts on fillets?
- Mental ray 3.45 Standalone HDRI problem
- Raytraced depth of field.
- rendertime + [some info] on output image
- Mental Ray (3.50-Max9) versus VRay !! Whatsay?
- Stuck buckets problem
- Material Sahders
- Mental Ray Training for Max Users
- Poster Image
- Exercise of style
- Is this a bug?
- German MentalRay Forum ist now online!
- Emulating third-party maps?
- Special computer for 3ds max+MR
- MR Displacement
- How to disable shadow of a skylight in mentalray ?
- GAH! I wish I had known that!
- Help on animations
- Red Photons bug
- Mental ray A&D Present lost
- Object Alpha over mental ray? where?
- mrprim are really so good???
- MR materialszene + databank
- Resolution independent?
- Displacement
- How to display the Daylight System in the Light Lister
- Tube Lights
- Mental Ray and RPF
- Mental Ray Interior Lighting Video
- Summary: VRay-Interior renders with mental ray
- editing the mr file for max
- Mentalray and Particle Flow
- lighting/Environment artist 3dsmax - Chase Ltd
- Mia architectual & design 3ds max render element
- grass displacement
- ctrl shaders and such
- Distributing shaders over rendering network
- Max9 Service Pack 1 aviable!!!!
- Export to ".mi" file
- Opacity maps have an outline when in front of a surface with reflection/transparent
- Schematic Material Editor
- NodeJoe - Schematischer Material Editor für 3dsmax - public
- A&D default mat in material editor
- Hair&Fur
- A&D Mat must be used with GI or FG and exposure control and physical lights?
- MR handbook??
- photometric ligths with MR ?
- MR Placeholders
- MR Sun/Sky light question
- Scripts for 3dsmax mentalray
- Object Visibility
- RPC + MR 3.5 3ds max 9
- Max 9 SP2 and DBR
- dielectric and Glass(lume)
- I want to learn Mental Ray......
- Shematic Material Editor 1.0 Final !
- what do you think about blue cherry???
- MR Manual - Printing options?
- Please share some good MR interior scenes to learn from!
- Can MatteShadow Mat receive sadows from skylight?
- Hi~ Look at my works!
- NewB question~
- Wicked Perspective Artifacts
- Max Material Editor vs NodeJoe
- Render to Texture Possibilities (GI +FG)
- override Materials.... for the cracks !!!
- HDRI question
- There are not any effect when I use Mix map on the Bump channel!
- Saving FG presets?
- MR Errors in render message
- I romance!
- Need Help.
- Can I use a Background Image with Mr Sun & Mr Sky
- High Polygons count issues
- Film Masterzaps demo at Siggraph ?
- Render2Texture Problems
- vray mat to A&D mat converter p[lease
- The Nisus Effect
- MR environments
- QuadCore RenderFarm
- Max 2008
- New Mental Ray Training Module
- Landscaping With MR
- Rendering With Mental Ray Book for Mental 3.5 or 3.6?
- My first rendering job....
- HAIRTRIX quick review
- MAX9 MR Rendering bug
- Painted CMU
- Mapped gradients not working in mr?!
- Colorizing 3D noises to use with parti vol
- Black Buckets ?
- Hyperthreading with Core 2 Duo 2.13 Pentium
- Clouds in Sky with Sun
- Ambient Occlusion
- AD materials
- phys sky haze clouds don't get reflected
- Exposure Control Preview
- Trees from a Distance
- Underwater Sun Rays
- DBR Freezes Max
- XREFs extremely unstable
- Mr & Rpc
- Resetting A&D Presets
- strange reflection artefacts on curved surface
- MR Arch&Design Mat and FR Arch Mat are almost the same Mat!
- error segment shadows
- Thank you everyone....
- Render elements
- Matte Lines with MR
- frosted glass [optimised] - render glitches
- arch&design template lost
- max 2008
- Ambient Occlusion
- MR Z Depth Pass Invertable?
- MasterZ's new blog entry - metal!
- FG quality with max9 hair
- Lost Pallettes?
- How can I place a decal (a logo for example) with mr¿?
- How to do a thatch roof?
- World News Nodejoe V1.0 on meet&greet
- alpha channel
- Shader test
- cast shadows
- Rendering effecrs
- Material sharing -here in mymr!
- What does the mr Voxel resolution parameter do?
- DBR question
- scale down
- Dark Scene
- free 3D-Scan from old Bones
- Mental Images Aquired By Nvidia
- Motion Blur
- Reflection Passes
- Hair rendering way too bright?
- mr_prim, hair shader & mr_sky\mr_sun
- My try at a Portal light in Max9 *scene included*
- FAO MasterZap - proxies
- Accelerating the empty buckets with the fast rasterizer
- Creating a Silver Material
- uninstalled vue6 learning edition and now error on startup
- HDRI maps crash satelite rendering
- Alpha Channel
- Brand new MyMentalray!
- any benefits of Max9 MR 3.5 32-bit vs 64-bit?
- Lighting by White Cube?
- Color correcting individual objects in post-production
- Master Zap MIA ?
- FG through geometry
- Indirect Illumination (FG or GI) Pass?
- anti aliasing shader ? per object ?
- bucket errors with mental ray. Max 9.
- Rendering time not showing ?
- Rendering Against Backgrounds
- Question about accuracy of Arch & Design material? Zap?
- MI files
- mental Ray Proxy
- small black squares in render
- Object based photon emitter
- Animation and Exposure, EXR or mr_photograph ?
- [PROBLEM] Strange reflections
- Visibility feature in v2008
- MI 0.0 error 121001: .\shaders_standard\include/base.mi, line 1: syntax error
- 3dsmax2009 -> BigRendering works!
- Arch&Design Material Utility - extended
- Importons "virtual particles" in 3dsmax2009
- A Raytrace map remover utility
- Issue running Zapp's script
- displacement mapping
- LWF and Mental Ray ?
- job websites
- rendering orthographical views?
- some MR questions ...
- Does Mental Ray support proxy graphics
- principle
- optimize hair and fur?
- Inverted faces not showing when baking with mental ray
- Mia Materials between max and maya, and viceversa
- fine dispalcement arpoximation in MAX
- mia_env_ blur in max 2009?
- mental ray motion blur PROBLEM
- displacement of brickwork
- MAX 2009 - background system speed
- Turn off AA Filters?
- Satellite Core Usage
- Weather Data
- Newbie, Hello! Looking for sky plugins...
- photon tracing aborted
- crisp clean renders?
- exposure control render preview
- Possible HDRI Error
- 32 bit output
- MR Proxy Crashes?
- Blade Server suitable for mental ray?
- opacity in mental ray material ?
- mentalray_plugin.dlo missing
- MR losing details
- default arch&design material in tne ME
- Hair and Fur BUG! Instanced geometry doesn't work!
- Wacom~?
- exampel of mentalray rendering
- Preset mr UI and Scene Explorer/Select Objects windows
- Floating point displacement maps
- mr 3.7
- Satelites dieing
- MR & Max2009: Lineair Workflow - JPG vs PNG?
- MR & Max2009: Lineair Workflow - combined output to LDR and HDR: how to?
- Help required!
- Slashing Monica and asking questions
- Changing colors in Backburner
- projector map
- MR seizing workstation resources
- Learning Mental Ray from Scratch
- only Shadow- Series
- portals v's high fg
- too small images in material slot
- Lineair Workflow - funzie
- MyMR 3dsmax / Mental Ray WISHLIST
- Brake/Indicator lens
- Question on Gamma settings, mia exposure, Logarithmic exposure
- looking for a shader like this
- Mantal Ray benchmarking
- My understanding of the Linear Workflow (in max)
- HELP! MR Arch & Design materials always end up transparent
- physical sss
- 3dsmax 9 big problem with color bleed and fg
- forceWhite
- MasterZap's Siggraph Asia presentation?
- photon tracing aborted
- GI problem confuse me for a long time
- Help on lighting interior of gymnazium
- Help on baking in lighting
- Help baking in lighting
- Grain and Noise with selfillumination from A&D Shader
- Environment problem
- Particles' material not rendering
- max 2009, mental ray and Vue xStream 7
- I find the MR new playing method
- visible to camera thru glass problem
- Multilight Script
- My new work, The river bend
- question of mentalray standalone for max2009
- 2010 Trial Download
- New Mental Ray Training Module:
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