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  1. Guide to using Max's arch shader in Maya
  2. help with ctrl_fresnel
  3. Misss_fast* Misss_physical*
  4. Car Paint Shader
  5. Diffraction shader?
  6. unable to install a shader
  7. Killing burning by shader ?
  8. Ray_marcher & Mib_volume
  9. Cartoony Skin Shader
  10. phenomenon
  11. Ctrl Linux Shaders
  12. Ctrl_shaders
  13. shading network in mental ray
  14. ctrl_occlusion and maya x64
  15. Dialectric Bump
  16. Misss fast skin
  17. ctrl_irradiance
  18. some very basic shader question help
  19. mad physical sky setup?
  20. Fast skin set up
  21. Flshed Away Sweater Texture
  22. lume
  23. trouble with dielectric
  24. How create an ice shader.
  25. sss shader and alpha
  26. Particle Points rendering ?
  27. mental ray texture
  28. how do I fake fresnel reflections without refractions?
  29. Noob! Hair MR Shader Questions
  30. maya.rayrc question
  31. XSI LensFlares to Maya?
  32. Cgtalk Xpost: Bump (sampling?) again, question to the pro's here
  33. Bump Combiner?
  34. cloud
  35. "use Background" shader
  36. Car paint shader
  37. where can I get a solid color shader for mr?
  38. Stainless steel brushed and reflective
  39. Update the BO Shader V2 !!!
  40. getting started. visual c++, windows, maya
  41. Looking for a chromatic aberration len shader
  42. mix8layer mode settings?
  43. how do i use mi_bump_flakes?
  44. Arbitery Displacement shader zip broken
  45. dgs material renders no Alpha channel
  46. Shading for a realistic Brachiosaurus
  47. bumpCombiner in maya 8.5
  48. Edge detect shader
  49. Displacement settings?
  50. Mental ray layered shaders in Maya
  51. mix8layer global Hue adjustment is gone?
  52. Freelance Job Commission, mentalray for maya programmers
  53. sss ice shader
  54. How to use eliptical filtering on a maya bump texture?
  55. procedural texture in MR???
  56. Mental Ray Shaders?
  57. maya8.5 carpaint's problem
  58. Lot's of free on-line books
  59. shader writting resources
  60. something like layered shader in mr....
  61. Lot's of free on-line books
  62. mia material presets
  63. ctrl_buffers tutorial?
  64. mia caustics
  65. bump map in Mia material?
  66. will custom shaders still work in 64bit?
  67. Black glass with MIA material
  68. Glass displacement and label mapping
  69. Metallic car paint
  70. mia shader test
  71. Lot's of free on-line books
  72. how to make the SSS material transparent?
  73. Artists Needed!
  74. mix8Layer under 64Bit Maya Version?
  75. I can fonud the sub-surface scattering for maya 6
  76. fg_occlusion?
  77. Bump mapping on Car Paint Phen?
  78. mia_materials for maya 7.0
  79. Shading Developer Wanted
  80. Slimy material
  81. Can't get animated ramp to update when batch rendered with mental Ray
  82. rounded corners shader for maya 7?
  83. Sun and Sky
  84. reflection linking
  85. photon shader for ctrl_fur?
  86. final gather density on fur
  87. l_glass shader compiled for 64 bit
  88. mia_material with alpha transparency
  89. Mix8.layer causing Mental Ray to abort
  90. source or src folder where?
  91. Lot's of free on-line books
  92. Creating simple gold-shader
  93. Mia_material - Final Gather
  94. mia layered shader
  95. no shadow mask on use background shader
  96. Mib_glossY_reflection
  97. Mia_Material for maya sharing
  98. cutout opacity in mia material?
  99. mia_material... framebuffers for diff/spec/refl/ao etc?
  100. white stripes, texture issue
  101. Does ctrl_occlusion shader compatible Mac ?
  102. cant see mia shader in maya 8.5
  103. Layering car_paint_shader phenomina
  104. sss banding
  105. Spherical lens
  106. Can I Bake Bumpmapping/Texturing?
  107. ctrl_occulution shader
  108. ctrl_objectlights dont work please help
  109. Getting Up to Speed Using lightmap_write
  110. Instancing in MR
  111. Struggling trying to use mib_texture_remap.
  112. sand shader
  113. dl3d_cellulartexture shader
  114. mix20Layer Filter Problem
  115. mia_material interpolation bug?
  116. Maya 8.5 & lm2DMV_v2 shader
  117. Maya Lume Help
  118. bump feature in the mia_material
  119. volume fur
  120. Maya 8.5/MR 3.5.6.7 But No Mia_Material in Hypershade
  121. mib_texture_filter_lookup and bump?
  122. mib_color_mix
  123. carpet/upholstery shader?
  124. Volume fur samples limit
  125. tracking texture maps
  126. MRcarpaint with no light? & How can I speed up my rendering??
  127. Ctrl_occlusion
  128. mix8.layer doesn't work
  129. Can't get mia_roundcorners shader to work?
  130. random tiling
  131. using bump in the shade
  132. fast skin shader problem
  133. Lens Flare Shader
  134. Jeff Patton's mia presets in Maya
  135. mia_material opacity cutout/transparency help
  136. lm2dmv_v2 and particles in Maya
  137. MIA_MATERIAL - Architectural and Design Shaders
  138. Surface thickness shader
  139. sss whit GI problem
  140. p_megaTK_pass with render layers
  141. more sss woes
  142. mid illum phong
  143. use background shader, no reflection alpha
  144. UV linking and MR shaders
  145. L Glass installation problems
  146. Ctrl_Occlusion 64 bit
  147. ctrl_occlusion exclusion
  148. Physical Sun and mapped transparency problem
  149. FG and mia_material
  150. p_megaTK and no direct lighting?
  151. sss and transparent materials
  152. iridescent shader
  153. p_megaTK and mia_physicalSky
  154. Ctrl Object Light for Maya 8 / 8.5 64 Bit?
  155. paint material
  156. mib_colour_mix usage
  157. ctrl_occlusion and maya 8.5
  158. ctrl_fur for maya 8.5 on an Intel Mac
  159. gamam correct node
  160. random colored tiles?
  161. JS_setRange shader is broken!?
  162. The CTRL_FUR didn't work
  163. how can i do a ice shader?
  164. Curropted scene?
  165. The Production Shaders thread
  166. mia_light_surface
  167. The Mia Preset Thread
  168. ctrl_multidisplace
  169. ctrl_fur & ctrl_multidisplace 64 bit?
  170. normal map + ao on a mesh
  171. Gold shader for locomotive part
  172. Portal Light Vs Physical Light.
  173. mib_illum_blinn / phong / etc useless?
  174. mia_material displacement
  175. Physically accurate Light Bulbs
  176. multiple uv sets screw up with MR for Maya 2008
  177. misss fast skin in Maya2008
  178. wool shader
  179. glass!!!!
  180. Issue with light through l-glass shader!!!! Help!!!!
  181. mia_exposure_photographic node
  182. Contour Shader Nodes, Tricky Question!
  183. AEtemplate and dynamic controls dimming
  184. Raytype shader and Maya 2008?
  185. Help Me!!!!
  186. cant find ctrl_occlusion shader
  187. shaders for 3dmax
  188. trying to make a shader
  189. Shading a b52 bomber
  190. Phenomenon of mia_material used as photon shader
  191. mi_car_paint question
  192. Mia_material_x and color mix
  193. fisheye lens shader question
  194. Why no OSX in the shaders section?
  195. Mia material shader help
  196. Champions needed/Meeting of the minds
  197. cross-platform material exchange for arch&design.Max2Maya
  198. Gold Glass ? HELP
  199. How to connect two lens shader on one camera?
  200. 64 bits CTRL_light_profile
  201. Puppets shaders no longer exists?
  202. ctrl occlusion
  203. mia _material: need help for colored glass
  204. mia for beginners...
  205. Shaders for OSX users is here! Link
  206. Usebackground and GI
  207. Occlusion with transparency
  208. shaders_p problems in Maya 2008
  209. Altering normal vectors (aka using normals maps/etc) with mental ray shading nodes?
  210. Sampling an objects world space normal vector as opposed to camera space
  211. Control Occlusion
  212. Why isn't the diffuse normalized in the mia shader?
  213. Silk material?
  214. Strange results...
  215. Mia
  216. blur refraction in mentalray Blinn
  217. Converting standard and vray textures to MR architectural shaders
  218. Ctrl Occlusion problems with displacement
  219. self-shadows color
  220. Mia material black in viewport Maya 2008
  221. Concrete Shader
  222. Iron man movie armor material
  223. PassSurfaceColorAlphaChannel
  224. Shaders for Maya 2008 64?
  225. JS_multilayers, MIA , and Bump-Maps - Possible Bug?
  226. Where is ctrl_occulsion shader?
  227. On creating a greasy metal shader...
  228. mia_material_x output control shader
  229. ctrl.studio shaders for xsi
  230. Help with SSS
  231. OS X Universal JS_*/Pixero Shaders and Mix20Layers now available
  232. for clever people
  233. where can i find these lines of codes??
  234. Zap's Ironman and Layering MIA_Material
  235. shaders_p for OSX?
  236. Mia_material self illumination
  237. specularity and reflection in car paint material
  238. Compiling MR shaders to keep them current
  239. Help me on this problem
  240. Creating a Layered Sharder with a mia_matarial
  241. Compilation Problem
  242. Car Paint help
  243. Blood Shader
  244. Geoshader, Mib_geo_instance problems
  245. test scenes
  246. mib color mix transparency calculation
  247. Water shader
  248. steam material help
  249. Frosted Glass Help
  250. Mia_Material_X problem