View Full Version : Shaders
- Guide to using Max's arch shader in Maya
- help with ctrl_fresnel
- Misss_fast* Misss_physical*
- Car Paint Shader
- Diffraction shader?
- unable to install a shader
- Killing burning by shader ?
- Ray_marcher & Mib_volume
- Cartoony Skin Shader
- phenomenon
- Ctrl Linux Shaders
- Ctrl_shaders
- shading network in mental ray
- ctrl_occlusion and maya x64
- Dialectric Bump
- Misss fast skin
- ctrl_irradiance
- some very basic shader question help
- mad physical sky setup?
- Fast skin set up
- Flshed Away Sweater Texture
- lume
- trouble with dielectric
- How create an ice shader.
- sss shader and alpha
- Particle Points rendering ?
- mental ray texture
- how do I fake fresnel reflections without refractions?
- Noob! Hair MR Shader Questions
- maya.rayrc question
- XSI LensFlares to Maya?
- Cgtalk Xpost: Bump (sampling?) again, question to the pro's here
- Bump Combiner?
- cloud
- "use Background" shader
- Car paint shader
- where can I get a solid color shader for mr?
- Stainless steel brushed and reflective
- Update the BO Shader V2 !!!
- getting started. visual c++, windows, maya
- Looking for a chromatic aberration len shader
- mix8layer mode settings?
- how do i use mi_bump_flakes?
- Arbitery Displacement shader zip broken
- dgs material renders no Alpha channel
- Shading for a realistic Brachiosaurus
- bumpCombiner in maya 8.5
- Edge detect shader
- Displacement settings?
- Mental ray layered shaders in Maya
- mix8layer global Hue adjustment is gone?
- Freelance Job Commission, mentalray for maya programmers
- sss ice shader
- How to use eliptical filtering on a maya bump texture?
- procedural texture in MR???
- Mental Ray Shaders?
- maya8.5 carpaint's problem
- Lot's of free on-line books
- shader writting resources
- something like layered shader in mr....
- Lot's of free on-line books
- mia material presets
- ctrl_buffers tutorial?
- mia caustics
- bump map in Mia material?
- will custom shaders still work in 64bit?
- Black glass with MIA material
- Glass displacement and label mapping
- Metallic car paint
- mia shader test
- Lot's of free on-line books
- how to make the SSS material transparent?
- Artists Needed!
- mix8Layer under 64Bit Maya Version?
- I can fonud the sub-surface scattering for maya 6
- fg_occlusion?
- Bump mapping on Car Paint Phen?
- mia_materials for maya 7.0
- Shading Developer Wanted
- Slimy material
- Can't get animated ramp to update when batch rendered with mental Ray
- rounded corners shader for maya 7?
- Sun and Sky
- reflection linking
- photon shader for ctrl_fur?
- final gather density on fur
- l_glass shader compiled for 64 bit
- mia_material with alpha transparency
- Mix8.layer causing Mental Ray to abort
- source or src folder where?
- Lot's of free on-line books
- Creating simple gold-shader
- Mia_material - Final Gather
- mia layered shader
- no shadow mask on use background shader
- Mib_glossY_reflection
- Mia_Material for maya sharing
- cutout opacity in mia material?
- mia_material... framebuffers for diff/spec/refl/ao etc?
- white stripes, texture issue
- Does ctrl_occlusion shader compatible Mac ?
- cant see mia shader in maya 8.5
- Layering car_paint_shader phenomina
- sss banding
- Spherical lens
- Can I Bake Bumpmapping/Texturing?
- ctrl_occulution shader
- ctrl_objectlights dont work please help
- Getting Up to Speed Using lightmap_write
- Instancing in MR
- Struggling trying to use mib_texture_remap.
- sand shader
- dl3d_cellulartexture shader
- mix20Layer Filter Problem
- mia_material interpolation bug?
- Maya 8.5 & lm2DMV_v2 shader
- Maya Lume Help
- bump feature in the mia_material
- volume fur
- Maya 8.5/MR 3.5.6.7 But No Mia_Material in Hypershade
- mib_texture_filter_lookup and bump?
- mib_color_mix
- carpet/upholstery shader?
- Volume fur samples limit
- tracking texture maps
- MRcarpaint with no light? & How can I speed up my rendering??
- Ctrl_occlusion
- mix8.layer doesn't work
- Can't get mia_roundcorners shader to work?
- random tiling
- using bump in the shade
- fast skin shader problem
- Lens Flare Shader
- Jeff Patton's mia presets in Maya
- mia_material opacity cutout/transparency help
- lm2dmv_v2 and particles in Maya
- MIA_MATERIAL - Architectural and Design Shaders
- Surface thickness shader
- sss whit GI problem
- p_megaTK_pass with render layers
- more sss woes
- mid illum phong
- use background shader, no reflection alpha
- UV linking and MR shaders
- L Glass installation problems
- Ctrl_Occlusion 64 bit
- ctrl_occlusion exclusion
- Physical Sun and mapped transparency problem
- FG and mia_material
- p_megaTK and no direct lighting?
- sss and transparent materials
- iridescent shader
- p_megaTK and mia_physicalSky
- Ctrl Object Light for Maya 8 / 8.5 64 Bit?
- paint material
- mib_colour_mix usage
- ctrl_occlusion and maya 8.5
- ctrl_fur for maya 8.5 on an Intel Mac
- gamam correct node
- random colored tiles?
- JS_setRange shader is broken!?
- The CTRL_FUR didn't work
- how can i do a ice shader?
- Curropted scene?
- The Production Shaders thread
- mia_light_surface
- The Mia Preset Thread
- ctrl_multidisplace
- ctrl_fur & ctrl_multidisplace 64 bit?
- normal map + ao on a mesh
- Gold shader for locomotive part
- Portal Light Vs Physical Light.
- mib_illum_blinn / phong / etc useless?
- mia_material displacement
- Physically accurate Light Bulbs
- multiple uv sets screw up with MR for Maya 2008
- misss fast skin in Maya2008
- wool shader
- glass!!!!
- Issue with light through l-glass shader!!!! Help!!!!
- mia_exposure_photographic node
- Contour Shader Nodes, Tricky Question!
- AEtemplate and dynamic controls dimming
- Raytype shader and Maya 2008?
- Help Me!!!!
- cant find ctrl_occlusion shader
- shaders for 3dmax
- trying to make a shader
- Shading a b52 bomber
- Phenomenon of mia_material used as photon shader
- mi_car_paint question
- Mia_material_x and color mix
- fisheye lens shader question
- Why no OSX in the shaders section?
- Mia material shader help
- Champions needed/Meeting of the minds
- cross-platform material exchange for arch&design.Max2Maya
- Gold Glass ? HELP
- How to connect two lens shader on one camera?
- 64 bits CTRL_light_profile
- Puppets shaders no longer exists?
- ctrl occlusion
- mia _material: need help for colored glass
- mia for beginners...
- Shaders for OSX users is here! Link
- Usebackground and GI
- Occlusion with transparency
- shaders_p problems in Maya 2008
- Altering normal vectors (aka using normals maps/etc) with mental ray shading nodes?
- Sampling an objects world space normal vector as opposed to camera space
- Control Occlusion
- Why isn't the diffuse normalized in the mia shader?
- Silk material?
- Strange results...
- Mia
- blur refraction in mentalray Blinn
- Converting standard and vray textures to MR architectural shaders
- Ctrl Occlusion problems with displacement
- self-shadows color
- Mia material black in viewport Maya 2008
- Concrete Shader
- Iron man movie armor material
- PassSurfaceColorAlphaChannel
- Shaders for Maya 2008 64?
- JS_multilayers, MIA , and Bump-Maps - Possible Bug?
- Where is ctrl_occulsion shader?
- On creating a greasy metal shader...
- mia_material_x output control shader
- ctrl.studio shaders for xsi
- Help with SSS
- OS X Universal JS_*/Pixero Shaders and Mix20Layers now available
- for clever people
- where can i find these lines of codes??
- Zap's Ironman and Layering MIA_Material
- shaders_p for OSX?
- Mia_material self illumination
- specularity and reflection in car paint material
- Compiling MR shaders to keep them current
- Help me on this problem
- Creating a Layered Sharder with a mia_matarial
- Compilation Problem
- Car Paint help
- Blood Shader
- Geoshader, Mib_geo_instance problems
- test scenes
- mib color mix transparency calculation
- Water shader
- steam material help
- Frosted Glass Help
- Mia_Material_X problem
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