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Rendering With Mental Ray

(Mental Ray Handbooks Volume 1)
by :Thomas Driemeyer

Provides an introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. Softcover.

Book Description

mental ray(R) is the leading rendering engine for generating photorealistic images, built into many 3D graphics applications. This book, written by the mental ray software project leader, gives a general introduction into rendering with mental ray(R), as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. A comprehensive definition of mental ray's scene description language and the standard shader libraries is included and used as the basis for all examples.

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Rendering With Mental Ray

(Mental Ray Handbooks Volume 2)by :Thomas Driemeyer

Provides an introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects, and tips and tricks for professional users. Softcover.

Book Description
Written by the mental ray software project leader, this book gives a general introduction into rendering with mental ray, as well as step-by-step recipes for creating advanced effects and tips and tricks for professional users. A comprehensive definiton of mental ray's scene description language and the standard shader libraries are included as the basis for all examples. The third, completely revised edition covers the latest version of the new generation of mental ray, version 3.4. A CD with a fully programmable demo version of the software, together with example scene data and shaders that are described in the book, is enclosed.

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Programming Mental Ray
(Volume 1)by: Thomas Driemeyer and Rolf Herken

Reference for mental ray version 2.1 and 3.1. Overviews the features of mental ray, the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. Extended to cover the new generation of mental ray, version 3.1. Softcover.

Book Description
This book is the definitive reference manual for mental ray version 2.1 and 3.1. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This second, revised edition was extended to cover the new generation of mental ray, version 3.1, throughout the book, and also includes the new mental ray integration manual. The enclosed CD contains a full-featured demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms.

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Programming Mental Ray


(Volume 2)by: Thomas Driemeyer and Rolf Herken

Book Description
This book is the definitive reference manual for mental ray version 3.4. It starts with a brief overview of the features of mental ray and continues with the specification of the mental ray scene description language, the mental ray shader interface, and the integration interface for third-party applications. All material is presented in reference form, organized by grammar elements and C function call, rather than by feature set. The book is intended for translator writers, shader writers, and integrators, who are familiar with the C and C++ programming languages. This third, completely revised edition was extended to cover the new generation of mental ray, version 3.4, throughout the book, and also includes the mental ray integration manual. The enclosed CD contains a demo version of the mental ray stand alone and the mental ray library, as well as example shaders with source code and demo scenes, for a variety of computer platforms.

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Digital Lighting and Rendering

by: Jeremy Birn

Crafting a perfect rendering in 3D software means nailing all the details. And no matter what software you use, your success in creating realistic-looking illumination, shadows and textures depends on your professional lighting and rendering techniques.

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Rendering with mental ray ® & 3ds Max

By: Joep van der Steen

Book Description
Realize your vision with renders that can only be achieved with a powerful engine like mental ray . Practical examples get you using mental ray quickly. Practical examples get you using mental ray quickly. Get the simple explanation of how shaders work, and learn how to integrate mental ray features including, lights, materials. True global illumination, ambient/reflective occlusion, caustics, sub-surface scattering, and more are within easy reach with this accessible guide to mental ray .

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Realistic Architectural Visualization with 3ds Max and mental ray

By: Roger Cusson, Jaime Cardoso

Book Description
Bring new realism to your visualizations with a command of the 3ds Max toolset. Three step-by-step tutorials demonstrate exterior and interior, day and night lighting scenes. You learn the nuts and bolts of importing models from CAD programs, lighting, applying mr shaders and materials, and optimizing your renders. Mental ray is made simple with an accessible description of its tools.

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High Dynamic Range Imaging: Acquisition, Display, and Image-Based Lighting

By: Erik Reinhard, Greg Ward, Sumanta Pattanaik, Paul Devec

Book Description
High dynamic range imaging produces images with a much greater range of light and color than conventional imaging. The effect is stunning, as great as the difference between black-and-white and color television. High Dynamic Range Imaging is the first book to describe this exciting new field that is transforming the media and entertainment industries. Written by the foremost researchers in HDRI, it will explain and define this new technology for anyone who works with images, whether it is for computer graphics, film, video, photography, or lighting design.

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